This document covers the basic usage patterns and concepts across Marionette. This includes things like calling conventions, setting attributes, common option patterns etc.
Marionette still supports using the library via an inline script.
The UMD build supports noConflict()
.
<script src="./backbone.marionette.js"></script>
<script>const MyMarionette = Marionette.noConflict();</script>
<script>new MyMarionette.View({ el: 'body' });</script>
The recommended solution is to choose a solution like a package manager to allow for ES6 module importing of the library. The best way to import is using name imports.
import { View } from 'backbone.marionette';
import * as Mn from 'backbone.marionette';
new View({ el: 'body' });
new Mn.Application();
However to support backwards compatibility Marionette exports all of its classes and functions on a default object. This default export may be removed in a future version of Marionette and it is recommend to migrate to a named imports.
import Marionette from 'backbone.marionette';
new Marionette.Application();
Like Backbone, Marionette utilizes the
_.extend
function to simulate class-based
inheritance. All built-in classes, such as Marionette.View
, Marionette.MnObject
and everything that extend these provide an extend
method for just this purpose.
In the example below, we create a new pseudo-class called MyView
:
import { View } from 'backbone.marionette';
const MyView = View.extend({});
You can now create instances of MyView
with JavaScript's new
keyword:
const view = new MyView();
When we extend classes, we can provide class attributes with specific values by
defining them in the object we pass as the extend
parameter:
import { View } from 'backbone.marionette';
const MyView = View.extend({
className: 'bg-success',
template: '#template-identifier',
regions: {
myRegion: '.my-region'
},
modelEvents: {
change: 'removeBackground'
},
removeBackground() {
this.$el.removeClass('bg-success');
}
});
When we instantiate MyView
, each instance will be given a .bg-success
class
with a myRegion
region created on the .my-region
element.
In almost every instance where we can set a value, we can also assign a function to figure out the value at runtime. In this case, Marionette will run the function on instantiation and use the returned value:
import { View } from 'backbone.marionette';
const MyView = View.extend({
className() {
return this.model.successful() ? 'bg-success' : 'bg-error';
},
template: '#template-identifier',
regions() {
return {
myRegion: '.my-region'
};
},
modelEvents() {
const wasSuccessful = this.model.successful();
return {
change: wasSuccessful ? 'removeBackground' : 'alert'
};
},
removeBackground() {
this.$el.removeClass('bg-success');
},
alert() {
console.log('model changed');
}
});
As we can see, almost all of the attributes here can be worked out dynamically. In most cases, Marionette will call the function once at instantiation, or first render, and preserve the value throughout the lifetime of the View. There are some exceptions to this rule - these will be referred to with their respective documentation.
When using functions to set attributes, Marionette will assign the instance of
your new class as this
. You can use this feature to ensure you're able to
access your object in cases where this
isn't what you might expect it to be.
In Marionette, most attributes can be bound on class instantiation in addition to being set when the class is defined. You can use this to bind events, triggers, models, and collections at runtime:
import { View } from 'backbone.marionette';
const MyView = View.extend({
template: '#template-identifier'
});
const myView = new MyView({
triggers: {
'click a': 'show:link'
}
});
This will set a trigger called show:link
that will be fired whenever the user
clicks an <a>
inside the view.
Options set here will override options set on class definition. So, for example:
import { View } from 'backbone.marionette';
const MyView = View.extend({
template: '#template-identifier',
triggers: {
'click @ui.save': 'save:form'
}
});
const myView = new MyView({
triggers: {
'click a': 'show:link'
}
});
In this example, the trigger for save:form
will no longer be fired, as the
trigger for show:link
completely overrides it.
Marionette can set options when you instantiate a class. This lets you override many class-based attributes when you need to. You can also pass new information specific to the object in question that it can access through special helper methods.
import { View } from 'backbone.marionette';
const MyView = View.extend({
checkOption() {
console.log(this.getOption('foo'));
}
});
const view = new MyView({
foo: 'some text'
});
view.checkOption(); // prints 'some text'
Marionette has a few methods and core functionality that are common to all classes.