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A base class which other classes can extend from. Object incorporates many backbone conventions and utilities like initialize and Backbone.Events. Object has all of the Common Marionette Functionality.

Documentation Index


initialize is called immediately after the Object has been instantiated, and is invoked with the same arguments that the constructor received.

var Mn = require('backbone.marionette');

var Friend = Mn.Object.extend({
  initialize: function(options){

new Friend({name: 'John'});

Live example


Marionette.Object extends Backbone.Events and includes triggerMethod. This makes it easy for Objects to emit events that other objects can listen for with on or listenTo.

var Mn = require('backbone.marionette');

var Friend = Mn.Object.extend({
  graduate: function() {
    this.triggerMethod('announce', 'I graduated!!!');

var john = new Friend({name: 'John'});

john.on('announce', function(message) {
  console.log(message); // I graduated!!!


Live example

Radio Events

Marionette.Object integrates with Backbone.Radio to provide powerful messaging capabilities. Objects can respond to both of Radio's message types: Events and Requests. If radio either Events or Requests wanted to be used then channelName property is required to be set.

channelName: 'myChannel',
radioEvents: {
  'some:event': 'eventHandler'

radioRequests: {
  'some:request': 'requestHandler'

Live example

In this example the object will listen for the some:request request on the myChannel channel, and run the 'requestHandler' method. When using Radio Requests with Objects, the same rules and restrictions that normal Radio use implies also apply here: a single handler can be associated with a request, either through manual use of the reply functions, or through the Object API.

Destroying an Object

Objects have a destroy method that unbind the events that are directly attached to the instance. destroy returns the object.

Invoking the destroy method will trigger before:destroy and destroy events and their corresponding methods.

Note The event handlers will be passed any arguments destroy was invoked with.

var Mn = require('backbone.marionette');

// define a object with an onDestroy method
var MyObject = Mn.Object.extend({

  onBeforeDestroy: function(arg1, arg2){
    // put other custom clean-up code here


// create a new object instance
var obj = new MyObject();

// add some event handlers
obj.on('before:destroy', function(arg1, arg2){ ... });
obj.listenTo(something, 'bar', function(){...});

// destroy the object: unbind all of the
// event handlers, trigger the "destroy" event and
// call the onDestroy method
obj.destroy(arg1, arg2);

Basic Use

Selections is a simple Object that manages a selection of things. Because Selections extends from Object, it gets initialize and Events for free.

var Mn = require('backbone.marionette');

var Selections = Mn.Object.extend({

  initialize: function(options){
    this.selections = {};

  select: function(key, item){
    this.triggerMethod('select', key, item);
    this.selections[key] = item;

  deselect: function(key, item) {
    this.triggerMethod('deselect', key, item);
    delete this.selections[key];


var selections = new Selections({
  filters: Filters

// use the built in EventBinder
selections.listenTo(selections, 'select', function(key, item){

selections.select('toy', Truck);
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