The Backbone Radio provides easy support for a number of messaging patterns for Backbone and Marionette. This is provided through two basic constructs:
Radio takes these two constructs and adds the channel implementation - providing namespaces for events and requests. In short, Radio is a global, namespaced, message bus system designed to allow two otherwise unrelated objects to communicate and share information.
Let's look at a simplified example in Marionette:
var Mn = require('backbone.marionette');
var NotificationHandler = Mn.Object.extend({
channelName: 'notify',
radioRequests: {
'show:success': 'showSuccessMessage',
'show:error': 'showErrorMessage'
},
radioEvents: {
'user:logged:in': 'showProfileButton',
'user:logged:out': 'hideProfileButton'
},
showSuccessMessage: function(message) {
// ...
},
showErrorMessage: function(message) {
// ...
},
showProfileButton: function(user) {
// ...
},
hideProfileButton: function(user) {
// ...
}
});
In an unrelated module:
var Radio = require('backbone.radio');
var User = require('./models/user');
var notifyChannel = Radio.channel('notify');
var userModel = new User();
// The following will call Notification.showErrorMessage(message)
notifyChannel.request('show:error', 'A generic error occurred!');
// The following will call Notification.showProfileButton(user)
notifyChannel.trigger('user:logged:in', userModel);
In addition to this documentation, the Radio documentation can be found on Github.
In addition to the standard documentation, the Radio has been integrated in
Marionette 3 to provide clearer interfaces to the existing API. This is detailed
in the documentation below. Anything that extends from Mn.Object
has
access to this API.
The channel
is the biggest reason to use Radio
as our event aggregator - it
provides a clean point for dividing global events. To retrieve a channel, use
Radio.channel(channelName)
:
var Radio = require('backbone.radio');
var myChannel = Radio.channel('basic');
myChannel.on('some:event', function() {
// ...
});
The channel is accessible everywhere in your application. Simply import Radio
and call channel()
to add listeners, fire callbacks, or send requests.
var Radio = require('backbone.radio');
var someChannel = Radio.channel('basic'); // Exactly the same channel as above
someChannel.trigger('some:event'); // Will fire the function call above
As of Marionette 3, it is now possible to assign Radio channels directly to
instances of Marionette.Object
and assign listeners. To assign a channel, we
use the channelName
attribute. We then retrieve the channel instance with
getChannel()
:
var Mn = require('backbone.marionette');
var ChannelHandler = Mn.Object.extend({
channelName: 'basic',
initialize: function() {
var channel = this.getChannel();
this.listenTo(channel, 'log', this.logMsg);
},
logMsg: function(msg) {
console.log(msg);
}
})
The Radio Event
works almost exactly the same way as regular Backbone Events
like model/collection events. They also expose exactly the same API:
channel.on('event', callback, context)
- when event
fires, call callback
channel.off('event')
- stop listening to eventchannel.trigger('event', ..args)
- fires event
and passes args into the
resulting callback
Events are typically used to alert other parts of the system that something happened. For example, a user login expired or the user performed a specific action.
As the Radio can be imported anywhere, we can use it as a global event aggregator as such:
var Radio = require('backbone.radio');
var myChannel = Radio.channel('star');
myChannel.on('left:building', function(person) {
console.log(person.get('name') + ' has left the building!');
});
var elvis = new Bb.Model({name: 'Elvis'});
myChannel.trigger('left:building', elvis);
myChannel.off('left:building');
Just like Backbone Events, the Radio respects the listenTo
handler as well:
var Mn = require('backbone.marionette');
var Radio = require('backbone.radio');
var Star = Mn.Object.extend({
initialize: function() {
var starChannel = Radio.channel('star');
this.listenTo(starChannel, 'left:building', this.leftBuilding);
},
leftBuilding: function(person) {
console.log(person.get('name') + ' has left the building!');
}
});
As with Backbone, this will bind this
to our Star
instance. See the
Backbone documentation for the full list of
Event handling methods.
The Marionette.Object
class provides bindings to provide automatic event
listeners on your object instances. This works with a bound channelName
to let
us provide listeners using the radioEvents
attributes.
var Mn = require('backbone.marionette');
var Star = Mn.Object.extend({
channelName: 'star',
radioEvents: {
'left:building': 'leftBuilding'
},
leftBuilding: function(person) {
console.log(person.get('name') + ' has left the building!');
}
});
This gives us a clear definition of how this object interacts with the star
radio channel.
The Event is a simple notification that something happened and you may or may not want other objects in your application to react to that. A few key principles to bear in mind are:
Event
Event
Event
Event
If your use case isn't covered here, consider whether you want to use a request instead.
The Request API provides a uniform way for unrelated parts of the system to
communicate with each other. For example, displaying notifications in response
to system activity. To attach a listener to a request channel, use reply
or
replyOnce
to attach a listener that immediately detaches after one call.
As with request, any arguments passed in channel.request
will be passed into
the callback.
var Mn = require('backbone.marionette');
var Radio = require('backbone.radio');
var channel = Radio.channel('notify');
var Notification = Mn.Object.extend({
channelName: 'notify',
initialize: function() {
channel.reply('show:success', this.showSuccessMessage);
channel.reply('show:error', this.showErrorMessage);
},
showSuccessMessage: function(msg) {
// ...
},
showErrorMessage: function(msg) {
// ...
}
});
So, for example, when a model sync fails:
var Mn = require('backbone.marionette');
var Radio = require('backbone.radio');
var channel = Radio.channel('notify');
var ModelView = Mn.View.extend({
modelEvents: {
error: 'showErrorMessage'
},
showErrorMessage: function() {
channel.request('show:error', 'An error occurred contacting the server');
}
});
Now, whenever the model attached to this View is unable to sync with the server, we can display an error message to the user.
The Request API is also able to return values, making it extremely useful for
accessing objects that would be otherwise difficult to access. As an example,
let's assume we attach the currently logged-in user to the Application
object
and we want to know if they're still logged-in.
var Mn = require('backbone.marionette');
var Radio = require('backbone.radio');
var channel = Radio.channel('user');
var App = Mn.Application.extend({
initialize: function() {
channel.reply('user:logged:in', this.isLoggedIn);
},
isLoggedIn: function() {
return this.model.getLoggedIn();
}
});
Then, from another view, instead of trying to find the User model. we simply
request
it:
var Radio = require('backbone.radio');
var channel = Radio.channel('user');
var loggedIn = channel.request('user:logged:in'); // App.model.getLoggedIn()
Marionette 3 integrates Request/Reply directly onto its Object
class through
radioRequests
. This will simplify the Notification
quite a bit:
var Mn = require('backbone.marionette');
var Notification = Mn.Object.extend({
channelName: 'notify',
radioRequests: {
'show:success': 'showSuccessMessage',
'show:error': 'showErrorMessage'
},
showSuccessMessage: function(msg) {
// ...
},
showErrorMessage: function(msg) {
// ...
}
});
We now have a clear API for communicating with the Notification
across the
application. Don't forget to define the channelName
on your Object
definition.
As with a normal request/reply, we can return values from these bound handlers:
var Mn = require('backbone.marionette');
var App = Mn.Application.extend({
channelName: 'user',
radioRequests: {
'user:logged:in': 'isLoggedIn'
},
isLoggedIn: function() {
return this.model.getLoggedIn();
}
});
As above, define your channelName
attribute, then simply add the reply
handler to radioRequests
to bind it to your Object
(Application
in this
case).
A Request is, as you might guess, a request for information or for something to happen. You will probably want to use requests when:
show:notification