A base class which other classes can extend from.
Object incorporates many backbone conventions and utilities
like initialize
and Backbone.Events
.
Object has all of the Common Marionette Functionality.
initialize
is called immediately after the Object has been instantiated,
and is invoked with the same arguments that the constructor received.
var Mn = require('backbone.marionette');
var Friend = Mn.Object.extend({
initialize: function(options){
console.log(options.name);
}
});
new Friend({name: 'John'});
Marionette.Object
extends Backbone.Events
and includes triggerMethod
.
This makes it easy for Objects to emit events that other objects can listen for
with on
or listenTo
.
var Mn = require('backbone.marionette');
var Friend = Mn.Object.extend({
graduate: function() {
this.triggerMethod('announce', 'I graduated!!!');
}
});
var john = new Friend({name: 'John'});
john.on('announce', function(message) {
console.log(message); // I graduated!!!
})
john.graduate();
Marionette.Object
integrates with Backbone.Radio
to provide powerful messaging capabilities.
Objects can respond to both of Radio's message types: Events
and Requests
.
If radio either Events
or Requests
wanted to be used then channelName
property is required to be set.
channelName: 'myChannel',
radioEvents: {
'some:event': 'eventHandler'
},
radioRequests: {
'some:request': 'requestHandler'
},
In this example the object will listen for the some:request
request on the myChannel
channel, and run the 'requestHandler' method. When using Radio Requests with Objects, the same rules and restrictions that normal Radio use implies also apply here: a single handler can be associated with a request, either through manual use of the reply functions, or through the Object API.
Objects have a destroy
method that unbind the events that are directly attached to the
instance. destroy
returns the object.
Invoking the destroy
method will trigger before:destroy
and destroy
events and their corresponding methods.
Note The event handlers will be passed any arguments destroy
was invoked with.
var Mn = require('backbone.marionette');
// define a object with an onDestroy method
var MyObject = Mn.Object.extend({
onBeforeDestroy: function(arg1, arg2){
// put other custom clean-up code here
}
});
// create a new object instance
var obj = new MyObject();
// add some event handlers
obj.on('before:destroy', function(arg1, arg2){ ... });
obj.listenTo(something, 'bar', function(){...});
// destroy the object: unbind all of the
// event handlers, trigger the "destroy" event and
// call the onDestroy method
obj.destroy(arg1, arg2);
Selections is a simple Object that manages a selection of things.
Because Selections extends from Object, it gets initialize
and Events
for free.
var Mn = require('backbone.marionette');
var Selections = Mn.Object.extend({
initialize: function(options){
this.selections = {};
},
select: function(key, item){
this.triggerMethod('select', key, item);
this.selections[key] = item;
},
deselect: function(key, item) {
this.triggerMethod('deselect', key, item);
delete this.selections[key];
}
});
var selections = new Selections({
filters: Filters
});
// use the built in EventBinder
selections.listenTo(selections, 'select', function(key, item){
console.log(item);
});
selections.select('toy', Truck);