A base class which other classes can extend from.
Object incorporates many backbone conventions and utilities
like initialize
and Backbone.Events
.
Initialize is called immediately after the Object has been instantiated, and is invoked with the same arguments that the constructor received.
var Friend = Marionette.Object.extend({
initialize: function(options){
console.log(options.name);
}
});
new Friend({name: 'John'});
Marionette.Object
extends Backbone.Events
and includes triggerMethod
.
This makes it easy for Objects to emit events that other objects can listen for
with on
or listenTo
.
var Friend = Marionette.Object.extend({
graduate: function() {
this.triggerMethod('announce', 'I graduated!!!');
}
});
var john = new Friend({name: 'John'});
john.on('announce', function(message) {
console.log(message); // I graduated!!!
})
john.graduate();
Marionette.Object
integrates with Backbone.Radio
to provide powerful messaging capabilities. Objects can respond to both of Radio's message types; Events
and Requests
. The syntax is similar to the events
syntax from Backbone Views, and looks like this:
radioEvents: {
'app start': 'onAppStart',
'books finish': 'onBooksFinish',
},
radioRequests: {
'resources bar': 'getBar',
},
where each hash value is in the form 'channel eventName' : 'handler'
. So
radioRequests: {
'app doFoo': 'executeFoo',
},
means that the object will listen for the doFoo
request on the app
channel, and run the 'executeFoo' method. When using Radio Requests with Objects, the same rules and restrictions that normal Radio use implies also apply here: a single handler can be associated with a request, either through manual use of the reply functions, or through the Object API.
Merge keys from the options
object directly onto the instance. This is the preferred way to access options
passed into the Object.
More information at mergeOptions
Retrieve an object's attribute either directly from the object, or from the object's this.options, with this.options taking precedence.
More information getOption.
Helps bind a backbone "entity" to methods on a target object. More information bindEntityEvents.
Objects have a destroy
method that unbind the events that are directly attached to the
instance.
Invoking the destroy
method will trigger a "before:destroy" event and corresponding
onBeforeDestroy
method call. These calls will be passed any arguments destroy
was invoked with. Invoking destroy
will return the object, this can be useful for chaining.
// define a object with an onDestroy method
var MyObject = Marionette.Object.extend({
onBeforeDestroy: function(arg1, arg2){
// put custom code here, to destroy this object
}
});
// create a new object instance
var obj = new MyObject();
// add some event handlers
obj.on("before:destroy", function(arg1, arg2){ ... });
obj.listenTo(something, "bar", function(){...});
// destroy the object: unbind all of the
// event handlers, trigger the "destroy" event and
// call the onDestroy method
obj.destroy(arg1, arg2);
Selections is a simple Object that manages a selection of things.
Because Selections extends from Object, it gets initialize
and Events
for free.
var Selections = Marionette.Object.extend({
initialize: function(options){
this.selections = {};
},
select: function(key, item){
this.triggerMethod("select", key, item);
this.selections[key] = item;
},
deselect: function(key, item) {
this.triggerMethod("deselect", key, item);
delete this.selections[key];
}
});
var selections = new Selections({
filters: Filters
});
// use the built in EventBinder
selections.listenTo(selections, "select", function(key, item){
console.log(item);
});
selections.select('toy', Truck);